#pragma comment(lib, "dxgi.lib")
#include <system/d3d11/directX.h>
//#include "scene_app.h"
#include "game.h"

unsigned int sceLibcHeapSize = 128 * 1024 * 1024;	// Sets up the heap area size as 128MiB.

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdshow)
{
	//-- Initialisation
	fort::D3D11 window(hInstance, 960, 544, false, true, true);

	TestApp myApp(window);
	myApp.Run();

	return 0;
}